Saturday, April 23, 2011

Plot a portal to progress



-Added first area's boss.
-Created crafting items/menus (still need to place 'em though)
-Finished obstruction exporter. Also did a foemap exporter.

Saturday, April 16, 2011

Snaketrap



-Drew a new map
-Created the 3ish basic enemies (drawn/in-game)
-Did half of the obstruction editor (python script reads/writes OHR obstruction format, now I just need to make the sphere map editor output collision data and have it read that format and put it into ohr format- I have to do this since the OHR doesn't natively support image based maps, but Sphere's editor does.)

Not fast enough.

Saturday, April 9, 2011

You can't just win a gruedorf

Grue pointed out that he is currently winning the gruedorf and we all know that no one can win the gruedorf.



The heck is that? I don't even know how to explain it since it involves several layers of community that no one who reads this blogs knows anything about (hence why I wasn't gruedorfing it to begin with!).

In short I'm making a game for the OHRRPGCE (it's a terrible engine, but you know sentimental community value), there's a fangame contest, and I'm making a fangame of a game the author deleted because he didn't think it was good enough.

You can see the original game here:



He's kind of a lot better of an artist than me!

Of note I'm trying to draw all of the maps, enemies, and even sprites by hand with a tablet. I'm a really, really bad artist. But for some reason drawing doodles doesn't infuriate me like drawing pixel art so I'm making a lot more headway with my awful art here!

Right now I'm really just drawing crap and outlining the plot since I have to wait on an engine feature to make it POSSIBLE to do image-based maps in the engine (now THAT'S customer service). You'll probably get some more awful doodles next week!