Saturday, September 17, 2011
jub jub
This week status effects and their related actions were done. Additionally the data portion of abilities was down in addition to part of their implementation.
Saturday, September 10, 2011
microimplementation
I have begun implementing the battle system in tiny independent pieces. So far this is going pretty well! Currently I have damage processing, conditionals (non-trivial when game data can be transferred over the network so an ordinary eval statement is out of the question), and actions. I will talk more about this design strategy next week!
Saturday, September 3, 2011
batter
I added a new model-file selection prompt, a sync and change model button, and even optimized the DB slow issue (h2o used to take 4 seconds to load. now it's instant)- which turned out to be a fairly simple error on my part. Hooray! Next week, the battle system begins.
Subscribe to:
Posts (Atom)