Saturday, September 17, 2011
Saturday, September 10, 2011
I have begun implementing the battle system in tiny independent pieces. So far this is going pretty well! Currently I have damage processing, conditionals (non-trivial when game data can be transferred over the network so an ordinary eval statement is out of the question), and actions. I will talk more about this design strategy next week!
Saturday, September 3, 2011
I added a new model-file selection prompt, a sync and change model button, and even optimized the DB slow issue (h2o used to take 4 seconds to load. now it's instant)- which turned out to be a fairly simple error on my part. Hooray! Next week, the battle system begins.