Saturday, May 28, 2011
Questionable time allocation
So I swapped out CEGUI for MyGUI, which took a lengthy amount of time to do. I'm somewhat second guessing that decesion since it's even worse documented than CEGUI was, though it makes up for it with a better toolset and working in a way I prefer for the most part. I also brainstormed some means of dealing with sprites. I am not particularly pleased with this week's progress and I kind of wonder where my time even went. Such is the curse of a broken sleep schedule.
Sunday, May 22, 2011
Untitled
-Messed around with the general architecture of the map engine to support multiple maps at once, among other things.
-Added mouse click detection (extra fun in iso) and various tile setting/coordinate converting utility functionality.
-Began making CEGUI and SFML cooperate. It's working fine! Just need to learn CEGUI now.
I was originally planning on offloading most of the game logic to python, but after looking in terror at the embedding guides I'm probably just going to write most of it in C++- though I may end up revisiting python integration to a lesser extent much later on.
-Added mouse click detection (extra fun in iso) and various tile setting/coordinate converting utility functionality.
-Began making CEGUI and SFML cooperate. It's working fine! Just need to learn CEGUI now.
I was originally planning on offloading most of the game logic to python, but after looking in terror at the embedding guides I'm probably just going to write most of it in C++- though I may end up revisiting python integration to a lesser extent much later on.
Saturday, May 14, 2011
land grouping screen display
Saturday, May 7, 2011
The Littlest Gruedorf
A busy week, so a meager offering this week of having written, like, 4 text boxes. That's it. There was some beta testing / advertising but that's not REAL work. Next week the gloves come off for seriouse.
Sunday, May 1, 2011
Whoops
I actually did make progress (In fact I did it on like Sunday of last week), just gruedorf slipped my mind. In short I finished hooking up the first area so encounters and relevant NPCs are in there and working. I even had a little beta test on it and I'm up to about 30mins of gameplay so far. Busy week so I haven't touched it since, but we'll see where this goes.
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