-Messed around with the general architecture of the map engine to support multiple maps at once, among other things.
-Added mouse click detection (extra fun in iso) and various tile setting/coordinate converting utility functionality.
-Began making CEGUI and SFML cooperate. It's working fine! Just need to learn CEGUI now.
I was originally planning on offloading most of the game logic to python, but after looking in terror at the embedding guides I'm probably just going to write most of it in C++- though I may end up revisiting python integration to a lesser extent much later on.